Thanks Devon, Claudio and René, I'll keep in mind your advices to try to make the game structure cleaner.
Regards, Pablo On Sat, Sep 19, 2009 at 5:30 PM, Devon Scott-Tunkin <djvonfun...@yahoo.com>wrote: > A state machine or stack is a usual way to do it, where each state/scene > has its own update stuff and event handling and the pygame loop just uses > the current scene. > > --- On Sat, 9/19/09, Pablo Moleri <pmol...@gmail.com> wrote: > > > From: Pablo Moleri <pmol...@gmail.com> > > Subject: [pygame] Standard methodology for different game screens > > To: pygame-users@seul.org > > Date: Saturday, September 19, 2009, 1:13 PM > > Hello, > > > > I'm going through a game code > > written in pygame, the game shows different screens: > > - an introduction > > > > - a menu > > - and then it enters to different game modes. > > > > For each of these parts there's a different pygame > > loop, which doesn't seem right. > > I would like to know if there's a standard way to use > > pygame in this scenario. > > > > > > Thanks in advance, > > Pablo > > > > > > > > > >