Thanks Thiago, it's a nice aproach, it helps to reduce coupling between the
different screens/states.
I'll keep it in mind :)

On Mon, Sep 21, 2009 at 5:27 PM, Thiago Petruccelli <
thiagopetrucce...@gmail.com> wrote:

> (there's a : missing by the way:
> if self.state == 1:
>
> now it's right =D )
> --
> Thiago Henrique Petruccelli
>
>
>
> On Mon, Sep 21, 2009 at 5:26 PM, Thiago Petruccelli <
> thiagopetrucce...@gmail.com> wrote:
>
>> Hi Pablo!
>>
>> I've been with that problem some time ago. I used a finite state
>> machine... the main class, game, executes a loop like this:
>>
>> self.state = 1
>> menu = Menu(self.screen, self.clock)
>> gameplay = Gameplay(self.screen, self.clock)
>> while self.state != 3:
>>     if self.state == 1
>>         self.state = menu.show_menu()
>>     elif self.state == 2:
>>         self.state = gameplay.mainloop()
>>
>> sys.exit(0)
>>
>> the var self.state indicates the actual state of the game(kinda obvious...
>> :P). The while repeats until the state is 3, wich quits the game. the call
>> to menu.show_menu() and gameplay.mainloop() returns an integer 1,2 or 3,
>> wich changes to the next stage. Every class do it's own event handling,
>> updating, drawing etc.
>>
>> Well, until now it worked fine to me. Good luck Pablo!
>> --
>> Thiago Henrique Petruccelli
>>
>>
>>
>> On Sat, Sep 19, 2009 at 6:17 PM, Pablo Moleri <pmol...@gmail.com> wrote:
>>
>>> Thanks Devon, Claudio and René, I'll keep in mind your advices to try to
>>> make the game structure cleaner.
>>>
>>> Regards,
>>> Pablo
>>>
>>>
>>> On Sat, Sep 19, 2009 at 5:30 PM, Devon Scott-Tunkin <
>>> djvonfun...@yahoo.com> wrote:
>>>
>>>> A state machine or stack is a usual way to do it, where each state/scene
>>>> has its own update stuff and event handling and the pygame loop just uses
>>>> the current scene.
>>>>
>>>> --- On Sat, 9/19/09, Pablo Moleri <pmol...@gmail.com> wrote:
>>>>
>>>> > From: Pablo Moleri <pmol...@gmail.com>
>>>> > Subject: [pygame] Standard methodology for different game screens
>>>> > To: pygame-users@seul.org
>>>> > Date: Saturday, September 19, 2009, 1:13 PM
>>>> > Hello,
>>>> >
>>>> > I'm going through a game code
>>>> > written in pygame, the game shows different screens:
>>>> > - an introduction
>>>> >
>>>> > - a menu
>>>> > - and then it enters to different game modes.
>>>> >
>>>> > For each of these parts there's a different pygame
>>>> > loop, which doesn't seem right.
>>>> > I would like to know if there's a standard way to use
>>>> > pygame in this scenario.
>>>> >
>>>> >
>>>> > Thanks in advance,
>>>> > Pablo
>>>> >
>>>> >
>>>> >
>>>>
>>>>
>>>>
>>>>
>>>
>>
>

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