On Thu, Dec 03, 2009 at 12:12:14AM -0600, Jake b wrote: > Have you tried changing .key.set_repeat(something_small) ?
I tried that, but it made no difference. > And how are you polling for the events? Here is my test code: #!/usr/bin/env python import pygame from pygame.locals import * pygame.init() screen = pygame.display.set_mode((640, 480)) font = pygame.font.Font(None, 24) clock = pygame.time.Clock() text = "" def say(s, ypos, col=(255,255,255)): img = font.render(s, True, col) screen.blit(img, (0, ypos)) if img.get_rect().width > screen.get_rect().width: return True # overflowed the screen width return False while True: clock.tick(60) for event in pygame.event.get(): if event.type == pygame.QUIT: raise SystemExit if event.type == pygame.KEYDOWN: if event.key == K_ESCAPE: raise SystemExit text += event.unicode screen.fill((0,0,0)) say("If first input comes from a barcode gun keyboard,", 0) say("repeated characters will be lost.", 20) if say(text, 80, (128, 255, 128)): text = "" pygame.display.flip()