2010/1/4 R. Alan Monroe <[email protected]>

> > The only other way I know how to make OpenGL textures is with NumPy,
> using
> > the GL_FLOAT token.  This may be better for your purposes--although the
> way
> > I see it, converting a surface to a texture is going to involve a
> conversion
> > no matter which way you do it.  Note that it's much faster to *update* a
> > texture rather than create a new one.  If at all possible, this may be
> your
> > best opinion to improve speed.
>
> I'm very skeptical that PyOpenGL actually works correctly.
>
> On my box (old 2.4 GHz laptop w/geforce 4), the classic nehe lesson 42
> (drawing a maze to a texture) python port gives HORRIBLE framerates,
> judging by eye to be about 5 fps, no matter whether I'm using Python
> 2.4, 2.5, 2.6, and I've tried repeated reinstalls and upgrades of
> PyOpenGL. The maze drawing always stops prematurely too, but that may
> be a logic bug in the ported version. Has anyone else duplicated this
> problem? The original C version of lesson 42 works at full frame rate.
>
> My self-written programs have really bad framerates too, but I barely
> understand OpenGL so it's possible those are my own fault.
>
> Alan
>
>
The problem with the at least some of the python nehe stuff is that calling
extra functions isn't so bad under C (ie the original nehe tutorials) but
with the latest pyopengl especially you're calling through ctypes so it
should be written in a different way to optimise it for python really.
I haven't actually looked at the tutorial you're talking about so I may be
wrong.

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