On Mon, Jan 4, 2010 at 7:41 AM, R. Alan Monroe <[email protected]>wrote:

> I'm very skeptical that PyOpenGL actually works correctly.
>
> On my box (old 2.4 GHz laptop w/geforce 4), the classic nehe lesson 42
> (drawing a maze to a texture) python port gives HORRIBLE framerates,
> judging by eye to be about 5 fps, no matter whether I'm using Python
> 2.4, 2.5, 2.6, and I've tried repeated reinstalls and upgrades of
> PyOpenGL. The maze drawing always stops prematurely too, but that may
> be a logic bug in the ported version. Has anyone else duplicated this
> problem?

For me, the Python version of 42 runs at a perfectly decent framerate
(2.4GHz GeForce 7600M).  Sounds like a separate issue from this one though.

> The original C version of lesson 42 works at full frame rate.
>
> My self-written programs have really bad framerates too, but I barely
> understand OpenGL so it's possible those are my own fault.
>
> Alan
>
 Ian

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