On Mon, Jan 4, 2010 at 7:41 AM, R. Alan Monroe <[email protected]>wrote:
> I'm very skeptical that PyOpenGL actually works correctly. > > On my box (old 2.4 GHz laptop w/geforce 4), the classic nehe lesson 42 > (drawing a maze to a texture) python port gives HORRIBLE framerates, > judging by eye to be about 5 fps, no matter whether I'm using Python > 2.4, 2.5, 2.6, and I've tried repeated reinstalls and upgrades of > PyOpenGL. The maze drawing always stops prematurely too, but that may > be a logic bug in the ported version. Has anyone else duplicated this > problem? For me, the Python version of 42 runs at a perfectly decent framerate (2.4GHz GeForce 7600M). Sounds like a separate issue from this one though. > The original C version of lesson 42 works at full frame rate. > > My self-written programs have really bad framerates too, but I barely > understand OpenGL so it's possible those are my own fault. > > Alan > Ian
