http://kschnee.xepher.net/code/squirrelgame/ http://kschnee.xepher.net/pics/squirrel_game/ Here's a demo (5 MB EXE w/source) of the little squirrel-game engine mentioned earlier. The sample level is 100x25 tiles (50x50 pixels each). Though the code's messy it's actually a partial improvement on my earlier scrolling-tile engine, due to a steady "camera" that always draws the PC at a specific pixel location.
I'd appreciate thoughts on making the movement more satisfying. Possibilities include: -Gliding: hold Jump when falling to reduce terminal velocity -Wall-grabbing without holding left/right -Checking more points below the player, to land on the edges of platforms -Jumping off walls