Nope, I see the pygame .pyd files, the windows exe, graphics, and the map files. No source code.
-Thadeus On Thu, Feb 4, 2010 at 6:56 PM, Luke Paireepinart <rabidpoob...@gmail.com> wrote: > Source is there in the zip as far as I can tell, can you not see it? > > On Thu, Feb 4, 2010 at 5:11 PM, Thadeus Burgess <thade...@thadeusb.com> > wrote: >> >> not messy if there is no source to look at :) >> -Thadeus >> >> >> >> >> >> On Thu, Feb 4, 2010 at 2:11 PM, Kris Schnee <ksch...@xepher.net> wrote: >> > http://kschnee.xepher.net/code/squirrelgame/ >> > http://kschnee.xepher.net/pics/squirrel_game/ >> > Here's a demo (5 MB EXE w/source) of the little squirrel-game engine >> > mentioned earlier. The sample level is 100x25 tiles (50x50 pixels each). >> > Though the code's messy it's actually a partial improvement on my >> > earlier scrolling-tile engine, due to a steady "camera" that always >> > draws the PC at a specific pixel location. >> > >> > I'd appreciate thoughts on making the movement more satisfying. >> > Possibilities include: >> > -Gliding: hold Jump when falling to reduce terminal velocity >> > -Wall-grabbing without holding left/right >> > -Checking more points below the player, to land on the edges of >> > platforms >> > -Jumping off walls >> > >> > > >