I thought the interactive shell wasn't a huge fan of importing pygame, am I wrong?
> hi, > > you need to call the event loop, so the window processes messages. > > eg, call at least every few seconds pygame.event.get() or wait() or pump() > > cu, > > On Mon, Feb 8, 2010 at 12:58 PM, John Wormell <jpworm...@gmail.com> wrote: >> Dear Pygamers, >> >> When trying to create a basic Pygame window on the terminal in Mac OS X >> 10.5.8, this crops up: >> >> Python 2.6.4 (r264:75821M, Oct 27 2009, 19:48:32) >> [GCC 4.0.1 (Apple Inc. build 5493)] on darwin >> Type "help", "copyright", "credits" or "license" for more information. >>>>> import pygame >>>>> from pygame.locals import * >>>>> pygame.init() >> (6, 0) >>>>> window = pygame.display.set_mode((500,300)) >> 2010-02-08 21:31:01.274 Python[4044:613] Warning once: This application, >> or >> a library it uses, is using NSQuickDrawView, which has been deprecated. >> Apps >> should cease use of QuickDraw and move to Quartz. >> >> Upon which Pygame the application stops responding. What should I do? >> >> -- John Wormell >> >