It seems to be working fine now, thank you both very much!

On 09/02/2010, at 9:08 AM, intern...@shaneferguson.com wrote:

I thought the interactive shell wasn't a huge fan of importing pygame, am
I wrong?

hi,

you need to call the event loop, so the window processes messages.

eg, call at least every few seconds pygame.event.get() or wait() or pump()

cu,

On Mon, Feb 8, 2010 at 12:58 PM, John Wormell <jpworm...@gmail.com> wrote:
Dear Pygamers,

When trying to create a basic Pygame window on the terminal in Mac OS X
10.5.8, this crops up:

Python 2.6.4 (r264:75821M, Oct 27 2009, 19:48:32)
[GCC 4.0.1 (Apple Inc. build 5493)] on darwin
Type "help", "copyright", "credits" or "license" for more information.
import pygame
from pygame.locals import *
pygame.init()
(6, 0)
window = pygame.display.set_mode((500,300))
2010-02-08 21:31:01.274 Python[4044:613] Warning once: This application,
or
a library it uses, is using NSQuickDrawView, which has been deprecated.
Apps
should cease use of QuickDraw and move to Quartz.

Upon which Pygame the application stops responding. What should I do?

-- John Wormell





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