One other trick, is to try the Surface.scroll() method. For example, create a big off screen buffer, blit all of your tiles to it, then just blit the visible part to the screen surface.
There's a few tile map renders that are quite fast floating around. cu. On Fri, Mar 5, 2010 at 11:12 AM, René Dudfield <ren...@gmail.com> wrote: > Hi, > > can you try a lower colour depth? What are the images like? If they > don't have many colours, perhaps 8bit or 16bit will do. 8bit can be > especially fast with RLEACCEL. >