Here are a few OpenGL libraries I've got my eye on. They all look usable,
though some may be dunner (more mature) than others. OpenGL rendering pretty
much makes drawing sprites the least expensive operation in your program,
and these libraries make OpenGL 2D programming a breeze. They all support
Pygame surfaces.

PyGL2d - http://www.pygame.org/project/972 ##recent activity after long
last?
glLib - http://geometrian.com/Programs.php  ##and a new superbeta, I see :)
Gloss - http://www.pygame.org/project-Gloss-1155-.html
Rabbyt - http://matthewmarshall.org/projects/rabbyt/

Gumm

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