Odd.. seems as if the repository got corrupted... version control fail! When I get back home I will be able to send you a zipped version until I can figure out what happened to my repository.
I have been interested in further developing pybts, perhaps it is time I gather my notes together :) -- Thadeus On Fri, Apr 16, 2010 at 5:15 PM, Mark Reed <[email protected]> wrote: > I've got to release a bunch of games so if I do work with PyBTS I'll > be putting a lot into it. > > However, I can grab PyBTS, but MyRTS gives an apparent server error: > > abort: premature EOF reading chunk (got 801992 bytes, expected 5841998) > > Mark > > On Sat, Apr 17, 2010 at 5:18 AM, Thadeus Burgess <[email protected]> > wrote: >> All of the code is in the repositories (hg.thadeusb.com/Games) >> >> PyBTS (pygame behind the scenes) is the game engine >> MyRTS is a set of two proof of concepts that utilize PyBTS. >> >> I do plan on continuing work when I find time to. >> >> -- >> Thadeus >> >> >> >> >> >> On Fri, Apr 16, 2010 at 4:13 PM, Mark Reed <[email protected]> wrote: >>> d eventually I should get to more complicated games which >>> would make more use of PyBTS so at that time I'd be able to wo >> >
