Looks to be a bug in hgwebdir with the large binary files. Here is a gunzip of the files.
http://static.thadeusb.com/MyRTS.tar.gz -- Thadeus On Fri, Apr 16, 2010 at 10:02 PM, Thadeus Burgess <[email protected]> wrote: > Odd.. seems as if the repository got corrupted... version control fail! > > When I get back home I will be able to send you a zipped version until > I can figure out what happened to my repository. > > I have been interested in further developing pybts, perhaps it is time > I gather my notes together :) > > -- > Thadeus > > > > > > On Fri, Apr 16, 2010 at 5:15 PM, Mark Reed <[email protected]> wrote: >> I've got to release a bunch of games so if I do work with PyBTS I'll >> be putting a lot into it. >> >> However, I can grab PyBTS, but MyRTS gives an apparent server error: >> >> abort: premature EOF reading chunk (got 801992 bytes, expected 5841998) >> >> Mark >> >> On Sat, Apr 17, 2010 at 5:18 AM, Thadeus Burgess <[email protected]> >> wrote: >>> All of the code is in the repositories (hg.thadeusb.com/Games) >>> >>> PyBTS (pygame behind the scenes) is the game engine >>> MyRTS is a set of two proof of concepts that utilize PyBTS. >>> >>> I do plan on continuing work when I find time to. >>> >>> -- >>> Thadeus >>> >>> >>> >>> >>> >>> On Fri, Apr 16, 2010 at 4:13 PM, Mark Reed <[email protected]> wrote: >>>> d eventually I should get to more complicated games which >>>> would make more use of PyBTS so at that time I'd be able to wo >>> >> >
