I'd have to second Kris on that one. State Management should make your code cleaner and simpler!
At least, it does in my case. Daniel Tousignant-Brodeur On Tue, Apr 27, 2010 at 3:56 AM, Kris Schnee <ksch...@xepher.net> wrote: > On 2010.4.27 3:01 AM, Alex Nordlund wrote: > >> Basically, I'd like to have the game start, present a screen for the user >>> to enter their name, then move to the main game loop. >>> >>> >> I solved this by having a state variable in my game's mainclass, one >> that keeps track of where the game is. >> Thanks to sjbrown I have a very nice way of handling input so it was >> easy as pie! >> > > I do state management with a homemade module called "ringtale" ( > http://kschnee.xepher.net/code/ringtale.py.txt ). The idea is that there's > a main loop that handles Pygame events (including QUIT), and calls > self.Logic() and self.Draw(), where those two functions are redefined based > on a current state. Eg. if it's told to push a state called "Spam" onto its > stack of states, it'll look for functions named SpamDraw and SpamLogic, and > say self.Logic = self.SpamLogic until further notice. So that's one way of > doing things like a name-entry screen, even in the beginning or middle of > another set of functions. >