Install SDL from the source yourself? None of the instructions ever given
say that. They all say install the official prebuilt SDL using the .dmg
files provided libsdl.org. Did you build SDL yourself from source, or did
you install the official SDL disk images?


On Mon, May 17, 2010 at 5:49 PM, jergason <jerga...@gmail.com> wrote:

> I am trying to install pygame on Mac OS X Snow Leopard with python
> 3.1. I have been loosely following the guide found here:
> http://programming.itcarlow.ie/PyGameInstall.pdf linked to from the
> pygame website. It basically tells you to install SDL from the source
> yourself, and use macports to install libjpeg, libsmpeg, and PORTMIDI.
> I get to the final steps where I call the pygame config.py script
> here:
> $ python3  config.py
> Only to notice that none of the SDL libs can be located by the config
> script.
>
> The output from config.py looks like this:
> Using Darwin configuration...
>
>
> Backup existing "Setup" file [Y/n]:n
> Hunting dependencies...
> Framework SDL not found
> Framework SDL_ttf not found
> Framework SDL_image not found
> Framework SDL_mixer not found
> Framework smpeg not found
> PNG     : found
> JPEG    : found
> SCRAP   : not found
> PORTMIDI: found
> Framework CoreMidi found
>
> libSDL, libSDL_mixer, libSDL_tff, libSDL_image are all in /usr/local/
> lib. How do I tell the config script where my SDL libraries are
> located?
>

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