Yep, that was my problem. Thank you very much for your help. What is the
difference between the libraries built from the source and the Mac OS X
binaries, out of curiosity?

On Mon, May 17, 2010 at 7:49 PM, Brian Fisher <br...@hamsterrepublic.com>wrote:

> Install SDL from the source yourself? None of the instructions ever given
> say that. They all say install the official prebuilt SDL using the .dmg
> files provided libsdl.org. Did you build SDL yourself from source, or did
> you install the official SDL disk images?
>
>
>
> On Mon, May 17, 2010 at 5:49 PM, jergason <jerga...@gmail.com> wrote:
>
>> I am trying to install pygame on Mac OS X Snow Leopard with python
>> 3.1. I have been loosely following the guide found here:
>> http://programming.itcarlow.ie/PyGameInstall.pdf linked to from the
>> pygame website. It basically tells you to install SDL from the source
>> yourself, and use macports to install libjpeg, libsmpeg, and PORTMIDI.
>> I get to the final steps where I call the pygame config.py script
>> here:
>> $ python3  config.py
>> Only to notice that none of the SDL libs can be located by the config
>> script.
>>
>> The output from config.py looks like this:
>> Using Darwin configuration...
>>
>>
>> Backup existing "Setup" file [Y/n]:n
>> Hunting dependencies...
>> Framework SDL not found
>> Framework SDL_ttf not found
>> Framework SDL_image not found
>> Framework SDL_mixer not found
>> Framework smpeg not found
>> PNG     : found
>> JPEG    : found
>> SCRAP   : not found
>> PORTMIDI: found
>> Framework CoreMidi found
>>
>> libSDL, libSDL_mixer, libSDL_tff, libSDL_image are all in /usr/local/
>> lib. How do I tell the config script where my SDL libraries are
>> located?
>>
>
>

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