Yep, that was my problem. Thank you very much for your help. What is the difference between the libraries built from the source and the Mac OS X binaries, out of curiosity?
On Mon, May 17, 2010 at 7:49 PM, Brian Fisher <br...@hamsterrepublic.com>wrote: > Install SDL from the source yourself? None of the instructions ever given > say that. They all say install the official prebuilt SDL using the .dmg > files provided libsdl.org. Did you build SDL yourself from source, or did > you install the official SDL disk images? > > > > On Mon, May 17, 2010 at 5:49 PM, jergason <jerga...@gmail.com> wrote: > >> I am trying to install pygame on Mac OS X Snow Leopard with python >> 3.1. I have been loosely following the guide found here: >> http://programming.itcarlow.ie/PyGameInstall.pdf linked to from the >> pygame website. It basically tells you to install SDL from the source >> yourself, and use macports to install libjpeg, libsmpeg, and PORTMIDI. >> I get to the final steps where I call the pygame config.py script >> here: >> $ python3 config.py >> Only to notice that none of the SDL libs can be located by the config >> script. >> >> The output from config.py looks like this: >> Using Darwin configuration... >> >> >> Backup existing "Setup" file [Y/n]:n >> Hunting dependencies... >> Framework SDL not found >> Framework SDL_ttf not found >> Framework SDL_image not found >> Framework SDL_mixer not found >> Framework smpeg not found >> PNG : found >> JPEG : found >> SCRAP : not found >> PORTMIDI: found >> Framework CoreMidi found >> >> libSDL, libSDL_mixer, libSDL_tff, libSDL_image are all in /usr/local/ >> lib. How do I tell the config script where my SDL libraries are >> located? >> > >