Instead of passing win, use pygame.display.get_surface() , to get the
screen, and you can get the dimensions from the Surface().

I can't tell the solution without seeing more. However , take a look at this
Game() class.
http://python.pastebin.com/CV4grHzJ

It saves a reference to screen, and saves dimensions.

Game() class can contain SpriteGroup() to store your objects, and use
collision functions. Check out:
http://www.pygame.org/docs/tut/SpriteIntro.html

-- 
Jake

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