Well, im doing a game that will work online to.... Im not doing it now, but I want to do a server - client arquitecture and I've seen this that sounds pretty nice:
http://code.activestate.com/recipes/425975-simple-udp-multicast-client-server-using-twisted/ I think multicast should be nice if you have to send the same packages (game state) to many clients... but I haven't test it... But looks very.... nice... -- Nota: Tildes omitidas para evitar incompatibilidades. :wq