Well, im doing a game that will work online to....

Im not doing it now, but I want to do a server - client arquitecture and
I've seen this that sounds pretty nice:

http://code.activestate.com/recipes/425975-simple-udp-multicast-client-server-using-twisted/

I think multicast should be nice if you have to send the same packages (game
state) to many clients... but I haven't test it...

But looks very.... nice...


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Nota: Tildes omitidas para evitar incompatibilidades.

:wq

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