Email vaguely related to my first one.

How about coming up with a "Pyttle.net" client (and server) (and not with
that name), which would basically be an IRC chat that launches networked
games between people? Games that utilized it could register to the thing
locally so the chat knows which games you have that support it and the
client could launch the games with the appropriate command-line arguments to
get a game between people going. (or maybe "importing" the game and
launching it from withing the client, if there's a game skeleton provided)

The server-side could also support assigning random matches and ladder
games.

I've been reading Twisted documentation and this sounds like a
less-than-guru-level thing to build on top of the IRC protocol.

Does it sound feasible?

-Thiago

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