Actually that sounds similar to a project I'm considering starting. During Pyweek we made a networked game, and were going to have a master server where you can register your own servers, and other can find them.
It would be fairly simple to create and other games could use it... I wasn't thinking about using irc though. But yes, definitely sounds feasible... Matt On Sun, Sep 19, 2010 at 12:20 PM, Thiago Chaves <[email protected]> wrote: > Email vaguely related to my first one. > > How about coming up with a "Pyttle.net" client (and server) (and not with > that name), which would basically be an IRC chat that launches networked > games between people? Games that utilized it could register to the thing > locally so the chat knows which games you have that support it and the > client could launch the games with the appropriate command-line arguments to > get a game between people going. (or maybe "importing" the game and > launching it from withing the client, if there's a game skeleton provided) > > The server-side could also support assigning random matches and ladder > games. > > I've been reading Twisted documentation and this sounds like a > less-than-guru-level thing to build on top of the IRC protocol. > > Does it sound feasible? > > -Thiago >
