Actually that sounds similar to a project I'm considering starting.
During Pyweek we made a networked game, and were going to have a master
server where you can register your own servers, and other can find them.

It would be fairly simple to create and other games could use it...
I wasn't thinking about using irc though.

But yes, definitely sounds feasible...

Matt

On Sun, Sep 19, 2010 at 12:20 PM, Thiago Chaves <[email protected]> wrote:

> Email vaguely related to my first one.
>
> How about coming up with a "Pyttle.net" client (and server) (and not with
> that name), which would basically be an IRC chat that launches networked
> games between people? Games that utilized it could register to the thing
> locally so the chat knows which games you have that support it and the
> client could launch the games with the appropriate command-line arguments to
> get a game between people going. (or maybe "importing" the game and
> launching it from withing the client, if there's a game skeleton provided)
>
> The server-side could also support assigning random matches and ladder
> games.
>
> I've been reading Twisted documentation and this sounds like a
> less-than-guru-level thing to build on top of the IRC protocol.
>
> Does it sound feasible?
>
> -Thiago
>

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