On Fri, Feb 11, 2011 at 3:37 PM, amdlintuxo <amdlintu...@gmail.com> wrote:

>
>
> Full code is here:
> http://bpaste.net/show/13615/
>
> Could some one test the full code or provide the idea what can cause
> sporadic screen blinking.
> Looking forwards for you support, i have nothing left to try to
> resolve this problem, struggling third day, no luck. Maybe this
> blinking is my HW config problem.
>

Whit the full code I got

Traceback (most recent call last):
  File "E:\incomplete copia sempron sancle 2010 04
30\scode\shader_test\shader.py", line 32, in glLibTestErrors
function()
  File "E:\incomplete copia sempron sancle 2010 04
30\scode\shader_test\shader.py", line 181, in main
tex0, (_w,_h) = upload_texture('data/screenshot.png', True)
  File "E:\incomplete copia sempron sancle 2010 04
30\scode\shader_test\shader.py", line 72, in upload_texture
data )
File "C:\Python26\lib\site-packages\OpenGL\latebind.py", line 45, in
__call__
return self._finalCall( *args, **named )
  File "C:\Python26\lib\site-packages\OpenGL\wrapper.py", line 791, in
wrapperCall
  raise errGLError: GLError(
err = 1281,
description = 'valor no v\xe1lido',
baseOperation = glTexImage2D,
pyArgs = (
GL_TEXTURE_2D,
0,
4,
640,
576,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
'\x8d\x8e\xbc\xff\x8d\x8e\xbc\xff\x8d...,
),
cArgs = (
GL_TEXTURE_2D,
0,
4,
640,
576,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
'\x8d\x8e\xbc\xff\x8d\x8e\xbc\xff\x8d...,
),
cArguments = (
GL_TEXTURE_2D,
0,
4,
640,
576,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
'\x8d\x8e\xbc\xff\x8d\x8e\xbc\xff\x8d...,
)
)


windows xp, python 2.6.5,
I provided a 640 x  576 data\screenshot.png

>>> OpenGL.version.__version__
'3.0.1'
>>>

--
claudio

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