On Fri, Feb 11, 2011 at 3:37 PM, amdlintuxo <amdlintu...@gmail.com> wrote:
> > > Full code is here: > http://bpaste.net/show/13615/ > > Could some one test the full code or provide the idea what can cause > sporadic screen blinking. > Looking forwards for you support, i have nothing left to try to > resolve this problem, struggling third day, no luck. Maybe this > blinking is my HW config problem. > Whit the full code I got Traceback (most recent call last): File "E:\incomplete copia sempron sancle 2010 04 30\scode\shader_test\shader.py", line 32, in glLibTestErrors function() File "E:\incomplete copia sempron sancle 2010 04 30\scode\shader_test\shader.py", line 181, in main tex0, (_w,_h) = upload_texture('data/screenshot.png', True) File "E:\incomplete copia sempron sancle 2010 04 30\scode\shader_test\shader.py", line 72, in upload_texture data ) File "C:\Python26\lib\site-packages\OpenGL\latebind.py", line 45, in __call__ return self._finalCall( *args, **named ) File "C:\Python26\lib\site-packages\OpenGL\wrapper.py", line 791, in wrapperCall raise errGLError: GLError( err = 1281, description = 'valor no v\xe1lido', baseOperation = glTexImage2D, pyArgs = ( GL_TEXTURE_2D, 0, 4, 640, 576, 0, GL_RGBA, GL_UNSIGNED_BYTE, '\x8d\x8e\xbc\xff\x8d\x8e\xbc\xff\x8d..., ), cArgs = ( GL_TEXTURE_2D, 0, 4, 640, 576, 0, GL_RGBA, GL_UNSIGNED_BYTE, '\x8d\x8e\xbc\xff\x8d\x8e\xbc\xff\x8d..., ), cArguments = ( GL_TEXTURE_2D, 0, 4, 640, 576, 0, GL_RGBA, GL_UNSIGNED_BYTE, '\x8d\x8e\xbc\xff\x8d\x8e\xbc\xff\x8d..., ) ) windows xp, python 2.6.5, I provided a 640 x 576 data\screenshot.png >>> OpenGL.version.__version__ '3.0.1' >>> -- claudio