On 12 фев, 00:43, Devon Scott-Tunkin <devon.scotttun...@gmail.com>
wrote:
> You may want to check 
> outhttp://www.opengl.org/wiki/GLSL_Uniform#Implementation_limits. You can
> check the uniform limits of your video card with
> glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, yourReturnVar)
Thanks for reference! Good point which i missed.
Thanks for support!

Cheers, Alex

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