On 12 фев, 00:43, Devon Scott-Tunkin <devon.scotttun...@gmail.com> wrote: > You may want to check > outhttp://www.opengl.org/wiki/GLSL_Uniform#Implementation_limits. You can > check the uniform limits of your video card with > glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, yourReturnVar) Thanks for reference! Good point which i missed. Thanks for support!
Cheers, Alex