Windows 7. I'm gonna try and debug it now... thanks for the tip! On Tue, Mar 15, 2011 at 12:16 AM, René Dudfield <[email protected]> wrote: > hey, > > what sys u on? > > print(fname) to find baddy font? > > On Tue, Mar 15, 2011 at 12:11 AM, Sean Wolfe <[email protected]> wrote: >> >> Hey everybody, I'm trying to get pygame to render all the system >> fonts, something like this: >> ------ >> yoffset = 10 >> for fname in pygame.font.get_fonts(): >> fn = pygame.font.SysFont(fname, 16) >> screen.blit(fn.render(fname, False, [0,255,0]), [yoffset, 10]) >> pygame.display.update() >> yoffset += 20 >> ----- >> >> It gets to two or three fonts and then hangs up and goes unresponsive; >> I have to kill the process. >> >> Awhile back this was working for me, maybe on a different python >> version. I'm on 2.6.4 right now. >> >> Any ideas why it would be hanging up after printing a few different fonts? > >
-- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow
