I think I got it working, but there was a hang-up about the certificate I used. 
Waiting for Apple's reply.
When I'm absolutely sure, I'll post my build process. It's pretty weird, but 
it's short.
One thing, Pygame could stand to allow it's default dock icon to be overridden. 
I don't mind it popping up during launch. Pygame deserves even more recognition 
than that, but Apple is fucking picky about the stupidest things.






--- On Sat, 5/21/11, René Dudfield <ren...@gmail.com> wrote:

From: René Dudfield <ren...@gmail.com>
Subject: Re: [pygame] Pygame on Mac App Store?
To: pygame-users@seul.org
Date: Saturday, May 21, 2011, 8:48 AM

On Sun, Apr 17, 2011 at 9:24 PM, Keith Nemitz <muse...@yahoo.com> wrote:



I'm about to submit my first game to the Macintosh App Store. Has anyone here 
gone through that process with a pygame app built with Py2App?



Would love to know pitfalls and solutions in advance.






Hello,

have you managed to release your game(s) on the mac app store yet?  Has anyone 
else done it?

cheers,

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