That works. Thank you again. Christoph
On 9/21/2011 1:09 PM, Lenard Lindstrom wrote:
Fixed in changeset 7cd7afdc9e10. On Sep 21, 2011, *Lenard Lindstrom* <le...@telus.net> wrote: Ah, yes. I will look into it. Lenard Lindstrom On Sep 20, 2011, *Christoph Gohlke* <cgoh...@uci.edu> wrote: Thank you. Shouldn't the reference count of the surface get decremented when the view is deleted? from sys import getrefcount import pygame pygame.init() x = pygame.Surface((1000, 1000), pygame.SRCALPHA) for i in range(1000): a = pygame.surfarray.pixels3d(x) print getrefcount(x) 1002 (expected 3) Christoph On 9/20/2011 9:19 PM, Lenard Lindstrom wrote: > Fixed in changeset 7866ddf0ec0d. > > Lenard Lindstrom > > > On Sep 20, 2011, *Lenard Lindstrom* <le...@telus.net> wrote: > > Hello, > > There is definitely a leak. I know the source and will commit a fix > shortly. > > Lenard Lindstrom > > On Sep 19, 2011, *René Dudfield* <ren...@gmail.com> wrote: > > Hi, > > seems like it is in the development version of pygame. It leaks > on OSX too with the latest pygame from hg. > > There is also a leak with pixels2d. >