it worked!! self.img.set_colorkey([255,255,255])
whuuaa... on to the next problem. Thanks! On Thu, Sep 22, 2011 at 5:19 PM, Sean Wolfe <ether....@gmail.com> wrote: > Cool thanks! > > On Thu, Sep 22, 2011 at 5:13 PM, James Paige <b...@hamsterrepublic.com> wrote: >> On Thu, Sep 22, 2011 at 05:08:52PM -0300, Sean Wolfe wrote: >>> so my sprites are coming up on screen with a white background. I >>> loaded the sprites in my drawing program (paint.net) and removed the >>> white so that the only pixels are the character itself. However when I >>> save to .bmp format the white background comes back! >>> >>> A problem because I'm using various colors in the game background. >>> >>> Any ideas about what I'm doing wrong? I don't think it's a pygame >>> problem per se, but I figured somebody here might know the answer. >>> >>> thanks! >> >> BMP format has no transparency. If you use BMP, then you have no choice >> but to use colorkey transparency. >> http://pygame.org/docs/ref/surface.html#Surface.set_colorkey >> >> But what you probably really want is to ise PNG format instead of BMP. >> PNG actually supports transparency. >> >> --- >> James Paige >> > > > > -- > A musician must make music, an artist must paint, a poet must write, > if he is to be ultimately at peace with himself. > - Abraham Maslow > -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow