I have been playing with the pygame subset for android on a Motorola Xoom tablet. it is faster than most phones, but I did notice that the slowest stuff seemed to be graphics. Have you tested a pygame program with a very low screen resolution like 320x240? I would be curious how it runs on your phone.
I tried to do profiling on my Android device. The cProfile module didn't work, but the profile module did, unfortunately it is so much slower than the cProfile module, so it was difficult to test with on the Android device. --- James Paige On Thu, Oct 20, 2011 at 04:28:45PM -0200, Sean Wolfe wrote: > I just set up pygame for android on my LG Optimus phone. The > documentation is good! The process worked pretty much as advertised. > > Looks like my phone is not really strong enough to run the app well > though. The simple 'flash green' application on the P4A website isn't > too fast... there is a 0.5-1s latency with the flash feature. I'm > thinking this is just inherent to running an interpreted language on a > slow mobile phone processor. Does that sound right? > > So it looks like a cool tool, but I think the phone is just not a good > graphical Python environment. > > Any thoughts? > > Thanks yall > > -- > A musician must make music, an artist must paint, a poet must write, > if he is to be ultimately at peace with himself. > - Abraham Maslow >