I'm working on a Phantasy Star - type game in pygame, and I think I'll take a simple battle screen and try and port it to P4A. I'll set the graphics up for the lower resoltion and give it a shot. It will be a good learning project!
Give me a little bit to get it all done and I'll message the group back with the results. On Thu, Oct 20, 2011 at 5:08 PM, James Paige <b...@hamsterrepublic.com> wrote: > I have been playing with the pygame subset for android on a Motorola > Xoom tablet. it is faster than most phones, but I did notice that the > slowest stuff seemed to be graphics. Have you tested a pygame program > with a very low screen resolution like 320x240? I would be curious how > it runs on your phone. > > I tried to do profiling on my Android device. The cProfile module didn't > work, but the profile module did, unfortunately it is so much slower > than the cProfile module, so it was difficult to test with on the > Android device. > > --- > James Paige > > On Thu, Oct 20, 2011 at 04:28:45PM -0200, Sean Wolfe wrote: >> I just set up pygame for android on my LG Optimus phone. The >> documentation is good! The process worked pretty much as advertised. >> >> Looks like my phone is not really strong enough to run the app well >> though. The simple 'flash green' application on the P4A website isn't >> too fast... there is a 0.5-1s latency with the flash feature. I'm >> thinking this is just inherent to running an interpreted language on a >> slow mobile phone processor. Does that sound right? >> >> So it looks like a cool tool, but I think the phone is just not a good >> graphical Python environment. >> >> Any thoughts? >> >> Thanks yall >> >> -- >> A musician must make music, an artist must paint, a poet must write, >> if he is to be ultimately at peace with himself. >> - Abraham Maslow >> > -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow