Zach, code looks fine - can you attach the image as well? The problem may lie with it.
thanks On Sun, Dec 11, 2011 at 2:49 PM, Zack Baker <zbaker1...@gmail.com> wrote: > Ok guys heres the code. Same error, better code. > #!/usr/bin/env python > > import pygame > pygame.init() > > #Set height and width of the screen > size=[400,500] > screen=pygame.display.set_mode(size) > > > #Loop until user clicks the close button > done=False > clock=pygame.time.Clock() > > while done==False: > #This limits the while loop to a max of 10 times per second > clock.tick(10) > > for event in pygame.event.get(): > if event.type==pygame.QUIT: > done=True > car=pygame.image.load('images.BMP') > screen.blit(car, (50, 100)) > pygame.display.flip() > > > pygame.quit() > > > > > > > > pygame.quit() >