also .. the error says windows bmp but you're on osx ... maybe we have a bug handling bmps in osx?
On Sun, Dec 11, 2011 at 11:36 PM, Sean Wolfe <ether....@gmail.com> wrote: > is there a reason why you're loading the image in the while loop? The > way I'm reading the code you're loading the bmp every 100ms based on > clock.tick(10). > > How about loading the image first then running the loop. > > How big is the bmp? > > On Sun, Dec 11, 2011 at 9:44 PM, Brian Fisher <br...@hamsterrepublic.com> > wrote: >> Zach, code looks fine - can you attach the image as well? The problem >> may lie with it. >> >> thanks >> >> On Sun, Dec 11, 2011 at 2:49 PM, Zack Baker <zbaker1...@gmail.com> wrote: >>> Ok guys heres the code. Same error, better code. >>> #!/usr/bin/env python >>> >>> import pygame >>> pygame.init() >>> >>> #Set height and width of the screen >>> size=[400,500] >>> screen=pygame.display.set_mode(size) >>> >>> >>> #Loop until user clicks the close button >>> done=False >>> clock=pygame.time.Clock() >>> >>> while done==False: >>> #This limits the while loop to a max of 10 times per second >>> clock.tick(10) >>> >>> for event in pygame.event.get(): >>> if event.type==pygame.QUIT: >>> done=True >>> car=pygame.image.load('images.BMP') >>> screen.blit(car, (50, 100)) >>> pygame.display.flip() >>> >>> >>> pygame.quit() >>> >>> >>> >>> >>> >>> >>> >>> pygame.quit() >>> > > > > -- > A musician must make music, an artist must paint, a poet must write, > if he is to be ultimately at peace with himself. > - Abraham Maslow -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow