Ok, so i think i will definitively consider PGS4A for porting my game on android and i would be happy to share it with you guys!
Maybe adding PGS4A in ressources on Pygame official website would be a 2012/1/27 James Paige <[email protected]> > I had no problem with the font module or the mixer module. > > I have heard of problems with the font module if you try to use the > default font instead of supplying your own .ttf files, but I don't think > that was a PGS4A specific problem. I always include my .ttf files with > my game so I have never run across those issues > > --- > James > > On Fri, Jan 27, 2012 at 09:56:47PM +0100, Nathan Biagini wrote: > > Ho. > > Thanks, and everything is supported? I mean, i can use font, mixer > etc...? > > Because i heard a lot about font module that would not work properly. > > > > 2012/1/27 James Paige <[email protected]> > > > > On Fri, Jan 27, 2012 at 09:27:20PM +0100, Nathan Biagini wrote: > > > Hi guys, > > > > > > i love developing little games with Pygame and recently heard > about a > > > way to port your games on Android devices with "Pygame subset for > > > Android". > > > So, i'd like to ask if there are some of you who have already > tested > > > it? Does it works well? etc... > > > > > > Thanks. > > > > I have used it, and it worked very well. I found that I had to work > very > > hard on performance optimizing my games to work with PGS4A, but > that is > > not a fault of PGS4A, that is the simple fact that android phones > and > > tablets have less processor power than PCs, so I have to be more > careful > > about performance. > > > > If you want an example of a pygame game that was ported to android > using > > PGS4A, search the android market for Stegavorto > > > > --- > > James Paige >
