Ok,

so i think i will definitively consider PGS4A for porting my game on
android and i would be happy to share it with you guys!

Maybe adding PGS4A in ressources on Pygame official website would be a

2012/1/27 James Paige <[email protected]>

> I had no problem with the font module or the mixer module.
>
> I have heard of problems with the font module if you try to use the
> default font instead of supplying your own .ttf files, but I don't think
> that was a PGS4A specific problem. I always include my .ttf files with
> my game so I have never run across those issues
>
> ---
> James
>
> On Fri, Jan 27, 2012 at 09:56:47PM +0100, Nathan Biagini wrote:
> >    Ho.
> >    Thanks, and everything is supported? I mean, i can use font, mixer
> etc...?
> >    Because i heard a lot about font module that would not work properly.
> >
> >    2012/1/27 James Paige <[email protected]>
> >
> >      On Fri, Jan 27, 2012 at 09:27:20PM +0100, Nathan Biagini wrote:
> >      > Hi guys,
> >      >
> >      > i love developing little games with Pygame and recently heard
> about a
> >      > way to port your games on Android devices with "Pygame subset for
> >      > Android".
> >      > So, i'd like to ask if there are some of you who have already
> tested
> >      > it? Does it works well? etc...
> >      >
> >      > Thanks.
> >
> >      I have used it, and it worked very well. I found that I had to work
> very
> >      hard on performance optimizing my games to work with PGS4A, but
> that is
> >      not a fault of PGS4A, that is the simple fact that android phones
> and
> >      tablets have less processor power than PCs, so I have to be more
> careful
> >      about performance.
> >
> >      If you want an example of a pygame game that was ported to android
> using
> >      PGS4A, search the android market for Stegavorto
> >
> >      ---
> >      James Paige
>

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