Woops, missclick sorry! Maybe adding PGS4A in ressources on Pygame official website would be a good idea if this is stable.
2012/1/27 Nathan Biagini <[email protected]> > Ok, > > so i think i will definitively consider PGS4A for porting my game on > android and i would be happy to share it with you guys! > > Maybe adding PGS4A in ressources on Pygame official website would be a > > > 2012/1/27 James Paige <[email protected]> > >> I had no problem with the font module or the mixer module. >> >> I have heard of problems with the font module if you try to use the >> default font instead of supplying your own .ttf files, but I don't think >> that was a PGS4A specific problem. I always include my .ttf files with >> my game so I have never run across those issues >> >> --- >> James >> >> On Fri, Jan 27, 2012 at 09:56:47PM +0100, Nathan Biagini wrote: >> > Ho. >> > Thanks, and everything is supported? I mean, i can use font, mixer >> etc...? >> > Because i heard a lot about font module that would not work properly. >> > >> > 2012/1/27 James Paige <[email protected]> >> > >> > On Fri, Jan 27, 2012 at 09:27:20PM +0100, Nathan Biagini wrote: >> > > Hi guys, >> > > >> > > i love developing little games with Pygame and recently heard >> about a >> > > way to port your games on Android devices with "Pygame subset for >> > > Android". >> > > So, i'd like to ask if there are some of you who have already >> tested >> > > it? Does it works well? etc... >> > > >> > > Thanks. >> > >> > I have used it, and it worked very well. I found that I had to >> work very >> > hard on performance optimizing my games to work with PGS4A, but >> that is >> > not a fault of PGS4A, that is the simple fact that android phones >> and >> > tablets have less processor power than PCs, so I have to be more >> careful >> > about performance. >> > >> > If you want an example of a pygame game that was ported to android >> using >> > PGS4A, search the android market for Stegavorto >> > >> > --- >> > James Paige >> > >
