super duper! On Tue, Jun 26, 2012 at 9:22 PM, Marcus von Appen <[email protected]> wrote:
> It got quite quiet for the last months (year) around > pgreloaded. Apologies to everyone who had expectations in it. > > Since March I started over with moving on to SDL2, stopping the SDL1.2 > rewrite completely, since I did not see any major benefits from it > anymore. > > That said, pgreloaded is back on track with focusing on SDL2 and > friends. It does not use any C code anymore, instead it makes heavy use > of ctypes and hence is able to run with less implications on different > Python implementations. > > Right now it offers bindings for > > - SDL2 (bleeding edge HG) > - SDL2_image (bleeding edge HG) > - SDL2_ttf (bleeding edge HG) > - OpenAL (1.0+) > > Further features are: > > - simple component-oriented pattern system for core classes in graphics > and audio > - CPython 2.7 and 3.1+ support > - PyPy 1.8+ support (with minor regressions) > - IronPython 2.7.x support (with several regressions) > - Public Domain/Zlib licensing for the code base > > The HG version ships with prebuilt DLLs for Win32 platforms (32 and > 64-bit) and probably lots of dragons hidden inside the code. > > You can get your copy at http://code.google.com/p/pgreloaded/ > > If someone is interested in taking over the SDL1.2 pgreloaded code for > maintenance and further code sharing and integration with Pygame, please > let me know. > > Helping hands are welcome > Marcus >
