Thanks for the tip. I could get the documentation built on Linux without
too much fuss. I wrote down documentation in case anyone else needs it:
http://pygame.info/developers/


Paul Vincent Craven



On Mon, Nov 5, 2012 at 4:29 PM, Ryan Hope <[email protected]> wrote:

> Now if the code were on github, we could use the site website feature,
> which can be updated by commiting to a specific branch. Then someone
> could just run the sphinx build and commit and it would be updated.
> This could even be automated with hooks so it happens automatically
> when devs make commits.
>
> On Mon, Nov 5, 2012 at 5:25 PM, Paul Vincent Craven
> <[email protected]> wrote:
> > I'll try running the code through Sphinx and see what docs come out right
> > now, and how we might add to the those docs to make them better.
> >
> > Paul Vincent Craven
> >
> >
> >
> >
> > On Mon, Nov 5, 2012 at 3:35 PM, Sam Bull <[email protected]> wrote:
> >>
> >> On Mon, 2012-11-05 at 14:31 -0500, Ryan Hope wrote:
> >> > Why isn't the documentation generated from source based comments with
> >> > something like Sphinx?
> >>
> >> The documentation is created with Sphinx, though I don't think it's
> >> automated through docstrings unfortunately. I've used Sphinx to generate
> >> a Devhelp version of the documentation before.
> >>         I believe the website is manually updated from the Sphinx docs
> on
> >> a
> >> very infrequent basis, so it would be nice if it was automatically
> >> updated once a week or something.
> >>
> >> --
> >> PGP: 9626CE2B
> >> Twitter/Identi.ca: @sambull
> >>
> >
>
>
>
> --
> Ryan Hope, M.S.
> CogWorks Lab
> Cognitive Science Department
> Rensselaer Polytechnic Institute
>

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