Where exactly does the Python/C binding happen? If someone could help me narrow my search by pointing to the right place and/or technology I'd appreciate it.
Paul Vincent Craven On Tue, Nov 6, 2012 at 1:24 PM, Paul Vincent Craven <[email protected]>wrote: > Thanks for the tip. I could get the documentation built on Linux without > too much fuss. I wrote down documentation in case anyone else needs it: > http://pygame.info/developers/ > > > Paul Vincent Craven > > > > > On Mon, Nov 5, 2012 at 4:29 PM, Ryan Hope <[email protected]> wrote: > >> Now if the code were on github, we could use the site website feature, >> which can be updated by commiting to a specific branch. Then someone >> could just run the sphinx build and commit and it would be updated. >> This could even be automated with hooks so it happens automatically >> when devs make commits. >> >> On Mon, Nov 5, 2012 at 5:25 PM, Paul Vincent Craven >> <[email protected]> wrote: >> > I'll try running the code through Sphinx and see what docs come out >> right >> > now, and how we might add to the those docs to make them better. >> > >> > Paul Vincent Craven >> > >> > >> > >> > >> > On Mon, Nov 5, 2012 at 3:35 PM, Sam Bull <[email protected]> wrote: >> >> >> >> On Mon, 2012-11-05 at 14:31 -0500, Ryan Hope wrote: >> >> > Why isn't the documentation generated from source based comments with >> >> > something like Sphinx? >> >> >> >> The documentation is created with Sphinx, though I don't think it's >> >> automated through docstrings unfortunately. I've used Sphinx to >> generate >> >> a Devhelp version of the documentation before. >> >> I believe the website is manually updated from the Sphinx docs >> on >> >> a >> >> very infrequent basis, so it would be nice if it was automatically >> >> updated once a week or something. >> >> >> >> -- >> >> PGP: 9626CE2B >> >> Twitter/Identi.ca: @sambull >> >> >> > >> >> >> >> -- >> Ryan Hope, M.S. >> CogWorks Lab >> Cognitive Science Department >> Rensselaer Polytechnic Institute >> > >
