Where exactly does the Python/C binding happen? If someone could help me
narrow my search by pointing to the right place and/or technology I'd
appreciate it.

Paul Vincent Craven



On Tue, Nov 6, 2012 at 1:24 PM, Paul Vincent Craven
<[email protected]>wrote:

> Thanks for the tip. I could get the documentation built on Linux without
> too much fuss. I wrote down documentation in case anyone else needs it:
> http://pygame.info/developers/
>
>
> Paul Vincent Craven
>
>
>
>
> On Mon, Nov 5, 2012 at 4:29 PM, Ryan Hope <[email protected]> wrote:
>
>> Now if the code were on github, we could use the site website feature,
>> which can be updated by commiting to a specific branch. Then someone
>> could just run the sphinx build and commit and it would be updated.
>> This could even be automated with hooks so it happens automatically
>> when devs make commits.
>>
>> On Mon, Nov 5, 2012 at 5:25 PM, Paul Vincent Craven
>> <[email protected]> wrote:
>> > I'll try running the code through Sphinx and see what docs come out
>> right
>> > now, and how we might add to the those docs to make them better.
>> >
>> > Paul Vincent Craven
>> >
>> >
>> >
>> >
>> > On Mon, Nov 5, 2012 at 3:35 PM, Sam Bull <[email protected]> wrote:
>> >>
>> >> On Mon, 2012-11-05 at 14:31 -0500, Ryan Hope wrote:
>> >> > Why isn't the documentation generated from source based comments with
>> >> > something like Sphinx?
>> >>
>> >> The documentation is created with Sphinx, though I don't think it's
>> >> automated through docstrings unfortunately. I've used Sphinx to
>> generate
>> >> a Devhelp version of the documentation before.
>> >>         I believe the website is manually updated from the Sphinx docs
>> on
>> >> a
>> >> very infrequent basis, so it would be nice if it was automatically
>> >> updated once a week or something.
>> >>
>> >> --
>> >> PGP: 9626CE2B
>> >> Twitter/Identi.ca: @sambull
>> >>
>> >
>>
>>
>>
>> --
>> Ryan Hope, M.S.
>> CogWorks Lab
>> Cognitive Science Department
>> Rensselaer Polytechnic Institute
>>
>
>

Reply via email to