Pygame does not include these kind of algorithms. You could use pymunk <https://code.google.com/p/pymunk/>or pybox2d <https://code.google.com/p/pybox2d/>to have collision detection and physics behaviour.
Ciro. On Wed, Mar 27, 2013 at 2:41 PM, Sean Felipe Wolfe <[email protected]>wrote: > On Wed, Mar 27, 2013 at 12:04 PM, Vinícius Naves Castanheira > <[email protected]> wrote: > > Hello! Those functions is well-know to me, I think that I made the wrong > > question. =P > > What I mean is methods like AABB, or others more efficient, that handles > the > > problem of two objects colliding. > > In short terms, what happens to them when they collide. > > > > oops sorry, I thought you were new like me :) I'm not familiar to > that depth with our collision detection so I will defer to the more > knowledgeable folks. >
