Pygame does not include these kind of algorithms. You could use pymunk
<https://code.google.com/p/pymunk/>or pybox2d
<https://code.google.com/p/pybox2d/>to have collision detection and physics
behaviour.

Ciro.

On Wed, Mar 27, 2013 at 2:41 PM, Sean Felipe Wolfe <[email protected]>wrote:

> On Wed, Mar 27, 2013 at 12:04 PM, Vinícius Naves Castanheira
> <[email protected]> wrote:
> > Hello! Those functions is well-know to me, I think that I made the wrong
> > question. =P
> > What I mean is methods like AABB, or others more efficient, that handles
> the
> > problem of two objects colliding.
> > In short terms, what happens to them when they collide.
> >
>
> oops sorry, I thought you were new like me :)  I'm not familiar to
> that depth with our collision detection so I will defer to the more
> knowledgeable folks.
>

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