Good comments have been made. Initially I had the idea to make the M the controller but as suggested there kind of needs to be a reason for it - however I decided to see what it looked like anyway over last nights session on the computer - I think it works but perhaps it would be better somewhere else. I could try in the python's mouth but I dont really want to change his face in anyway as I feel I have captured its expression pretty well, he needs some character and the controller would take that away from him.
Which brings me onto my second point how should the snake look. The logo style is based on 'retro cool' appeal - well at least thats where Ive tried to draw influence from :) I wanted a cheaky but half serious attitude. Trying to maintain some of the old logo of retro playfulness but taken out the goofy and replaced with serious cool. Note Ive also introduced it as a color concept carrying the old logo colors through but subduing them somewhat and adding stylistic shading. Also played with the placement of lettering for clarity bringing the E in front of the snake. In the next concept I think I will move the controller somewhere else and stick the M back in for starters. Ill sit on this for a couple of days and get back into it then. Crits and comments welcome. <http://pygame-users.25799.x6.nabble.com/file/n938/pythonLogo_v01.jpg> -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p938.html Sent from the pygame-users mailing list archive at Nabble.com.