Nice!
On Feb 3, 2014 10:29 AM, "Jeffrey Kleykamp" <jeffrey.kleyk...@gmail.com>
wrote:

> Hi everyone,
>
> I'm new here so please be nice.
>
> I created new versions of pygame.draw.circle, arc, ellipse that don't
> suffer from the moire hole problem. I don't know if there's been some
> discussion or if a patch has already been submitted regarding this, but my
> version fixes them. See the picture that's attached. I also included
> functions to draw regular polygons and wedges.
>
> The strategy my circle draw function uses is to draw regular polygons with
> high number of sides so you can't tell it that it's actually a polygon.
> Similarly for other draw functions.
>
> I wanted to use aalines but it doesn't fill the polygon. If you look at
> the picture the first column is the current draw function, the second is
> the new draw function, the third is a composite of the new draw and
> aalines, the last is only the aalines.
>
> Running the file runs the test code that made the attached picture. Sorry
> I didn't comment much. I'll go back an fix it if there's interest in this
> code.
>
> I also couldn't find the pygame.draw source code to look at, so it would
> be nice if someone pointed me to where that was. Thanks!
>
> Sincerely,
> Jeffrey
>
> --
>
>       Jeffrey Kleykamp
>

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