On Thu, Dec 4, 2014 at 3:00 PM, Harry Keys <pbrgamers...@gmail.com> wrote:

> I wouldn't mind seeing pygame 2 be able to directly capture keystokes /
> mouse clicks while running in the background as well.
>

Seconded. That's pretty much the number one thing I miss when working with
Pygame on OS's other than Windows.





>
> On Thu, Dec 4, 2014 at 10:22 AM, diliup gabadamudalige <dili...@gmail.com>
> wrote:
>
>> Pygame 2 could have 3D support to start with, better documentation and
>> support is not a requirement but a necessity which has been sadly
>> overlooked.
>>
>>
>> On Thu, Dec 4, 2014 at 9:58 PM, Paul Vincent Craven <
>> p...@cravenfamily.com> wrote:
>>
>>> What features would we look for in PyGame 2?
>>>
>>> Moving to SDL 2 would be a large change from what we have now. I'd be
>>> interested in better documentation and support functions. Plus a site
>>> update.
>>>
>>> Paul Vincent Craven
>>>
>>> On Thu, Dec 4, 2014 at 12:16 AM, diliup gabadamudalige <
>>> dili...@gmail.com> wrote:
>>>
>>>> Greetings to Pygame Gurus/keepers/developers!
>>>>
>>>> This question is ONLY for those involved in
>>>> developingbuilding/updating/adding to Pygame and who can give a proper
>>>> answer to the question.
>>>>
>>>> Can we expect a Pygame 2 in the near future?
>>>> If yes how far would that future be? (a ball park figure is ok)
>>>>
>>>>
>>>> --
>>>> Diliup Gabadamudalige
>>>>
>>>> http://www.diliupg.com
>>>> http://soft.diliupg.com/
>>>>
>>>>
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>>>
>>
>>
>> --
>> Diliup Gabadamudalige
>>
>> http://www.diliupg.com
>> http://soft.diliupg.com/
>>
>>
>> **********************************************************************************************
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>> are not the intended recipient or have received it in error, please delete
>> it and all copies from your system and notify the sender immediately by
>> return e-mail. Any unauthorized reading, reproducing, printing or further
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>

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