Hello, Please forgive how lame this question probably sounds, as I'm clearly very new compared to most of the programmers here.
I'm trying to program a simple checkers game. I've only just started and only have the background right now. However, when I test it, the game crashes after drawing the board, without producing an error. I'm using code very similar to games I have made in the past, so I'm not sure why it's such a problem. I've included the code below. import pygame from defs import cursorSprite class Square(pygame.sprite.Sprite): def __init__(self, x, y): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([60, 60]) self.image.fill(pygame.Color(82,41,8)) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.occupied = False def changeOccupied(_occupied): self.occupied = _occupied class Piece(pygame.sprite.Sprite): def __init__(self, x, y, color): pygame.sprite.Sprite.__init__(self) if color == "black": self.image = pygame.image.load("black_piece.png").convert() else: self.image = pygame.image.load("white_piece.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x pygame.init() screen = pygame.display.set_mode([800, 600]) pygame.display.set_caption('Escape from Puzzlegate') screen.fill(pygame.Color(0,0,0)) squareList = pygame.sprite.Group() whitePieceList = pygame.sprite.Group() blackPieceList = pygame.sprite.Group() boardBG = pygame.Surface([600,600]) boardBG.fill(pygame.Color(242,162,97)) board =[ "oxoxoxoxox", "xoxoxoxoxo", "oxoxoxoxox", "xoxoxoxoxo", "oxoxoxoxox", "xoxoxoxoxo", "oxoxoxoxox", "xoxoxoxoxo", "oxoxoxoxox", "xoxoxoxoxo", ] x = 100 y = 0 for row in board: for col in row: if col == "x": square = Square(x, y) squareList.add(square) x += 60 y += 60 x = 100 cursor_img = "mouse.png" cursor = cursorSprite(cursor_img) cursorGroup = pygame.sprite.Group() cursorGroup.add(cursor) clock = pygame.time.Clock() done = False while not done: screen.blit(boardBG, (100,0)) squareList.draw(screen) pos = pygame.mouse.get_pos() cursor.rect.x = pos[0] cursor.rect.y = pos[1] cursorGroup.draw(screen) pygame.display.flip() clock.tick(40) pygame.quit() def switchTurn(_turn): if whosTurn == "enemy": whosTurn = "player" else: whosTurn = "enemy" return whosTurn The "cursorSprite" it imports refers to this class. class cursorSprite(pygame.sprite.Sprite): def __init__(self, image): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load(image).convert() self.image.set_colorkey((255,255,255)) self.rect = self.image.get_rect() Any help would be greatly appreciated, since I'm pretty stumped. -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-module-crashing-on-run-tp1076.html Sent from the pygame-users mailing list archive at Nabble.com.