if you reduce the test program to 

clock = pygame.time.Clock()
done = False
tel = 0
while not done:
    tel += 1
    pos = pygame.mouse.get_pos()
    print tel, pos
    pygame.display.flip()
    clock.tick(40)
pygame.quit()



you'll notice that there is not cursor position returned


On 17 Feb 2014, at 13:03, Sam Bull <sam.hack...@sent.com> wrote:

> On dim, 2014-02-16 at 23:57 -0800, Mole-chan wrote:
>> However, when I test it, the game
>> crashes after drawing the board, without producing an error.
> 
> I find it hard to believe it would crash with no output at all.
> 
> It's running fine on my machine, after moving the class to the top, and
> replacing the reference to an image I don't have. So, without any
> output, I couldn't tell you what's wrong on your end.
> 
> I attached the barely modified version, if you want to check it.
> <something.py>

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