Hi, in general the python error messages are quite useful and usually point you at the right location of the Problem. Not always but most of the time and certainly in this case! It says the line "events = OnKeyboardEvent.event.get()" has an "AttributeError: 'function' object has no attribute 'event'" so lets look at that line. you have an object "OnKeyboardEvent" what is that? Oh you define it earlier as a function. so maybe this is the 'function' object the error message is talking about. what do you do with that function object. you try to access an attribute event by writing "OnKeyboardEvent.event" do functions have an attribute event? nope. so there you go. exactly what the error message was talking about. without looking further at your code you probably meant "pygame.event.get()"
hope that helps. cheers, Lorenz On 28/10/14 07:30, PBRGamer wrote:
I'm trying to add in some pyHook in order to make it work in the background actually. This is as far as I've gotten. I believe I've messed up the def or the actual function but I'm just slamming my head against a wall at this point. Can only learn so much so fast. 5 bucks on it's a total mess and I should start over. LOL Ideas? Error Message : Traceback (most recent call last): File "C:/Python27/Deathcounterv3", line 34, in <module> events = OnKeyboardEvent.event.get() AttributeError: 'function' object has no attribute 'event' Code : # Death Counter import sys import pygame from pygame.locals import * import pyHook #PyGame creates the window pygame.display.init() BLACK = (0,0,0) WIDTH = 320 HEIGHT = 260 windowSurface = pygame.display.set_mode((WIDTH, HEIGHT), 0, 32) windowSurface.fill(BLACK) # create a keyboard hook def OnKeyboardEvent(event): print 'MessageName:',event.MessageName print 'Message:',event.Message print 'Time:',event.Time print 'Window:',event.Window print 'WindowName:',event.WindowName print 'Ascii:', event.Ascii, chr(event.Ascii) print 'Key:', event.Key print 'KeyID:', event.KeyID print 'ScanCode:', event.ScanCode print 'Extended:', event.Extended print 'Injected:', event.Injected print 'Alt', event.Alt print 'Transition', event.Transition print '---' while True: events = OnKeyboardEvent.event.get() for event in events: if event.type==KEYDOWN: if event.key == K_1: with open("deathcounter.txt", "rt") as in_file: deathcount = int(in_file.read()) #store an integer deathcount = deathcount + 1 with open("deathcounter.txt", "wt") as out_file: out_file.write(str(deathcount)) if event.key == K_2: deathcount = 0 with open("deathcounter.txt", "wt") as out_file: out_file.write(str(deathcount)) print deathcount if event.type == QUIT: pygame.quit() sys.exit() # create a hook manager hm = pyHook.HookManager() # watch for all keyboard events hm.KeyDown = OnKeyboardEvent # set the hook hm.HookKeyboard() # initialize pygame and start the game loop pygame.init() while(1): pygame.event.pump() -- View this message in context: http://pygame-users.25799.x6.nabble.com/Requesting-a-hand-with-a-simple-Death-Counter-tp1481p1486.html Sent from the pygame-users mailing list archive at Nabble.com.