HI,

Thanks for the kind words. To address few questions.

David : at this point I don't plan to release code. Old one is very buggy
so not sure will that do more harm than good. But if you want some examples
or you have some questions on how I did certain things, just ask.

Jentzen & Diliup : So I got greenlit as everyone indie dev these days and
since then I have access to their SDK and all documentation.
Steam actually is very easy to work with, and they even do some
instructional videos on how to get your builds into Steam platform. Aside
creating all the art assets for branding, steam cards and achievements you
are free to integrate with their SDK to level you actually want. They not
force you to use it if you don't want to.

SDK is C++ and I must admin I'm not good with it, but python community is
great. I have found a Ren'Py developer who was happy to share his basic
wrapper for SDK to support achievements. SDK is whole much more but it was
enough for me. Problem I have found was that while compiling (pyinstaller)
32bit Linux builds for some reason started to seg fault with Steam SDK
where 64bit and Win32 just worked. Decided to abandon integration on 32bit
Linux build and make sure that if you run Linux 64bit, Steam will run 64bit
version.

My code is 100% cross platform and releasing on Linux/Win was pretty much
just a compilation on given platform. I don't use any extra libs apart from
what is in Python and PyGame and my art & sound assets are external so
platform agnostic. OSX Version is planned if I find time to get my head
around it, last time i have checked game ran from source works no problem,
but I think binary version might be a bit trickier.

As for Steam Itself I think it's very good for an indie dev, They look
after you and check assets before release but if you got all right that's a
very smooth process. You can change things on the fly and new versions can
be uploaded and released within minutes. Community seems to care a bit more
if something does not work in your game and I had some avid supporters and
haters :)

Ironically I have game released on Desura and they are more restrictive in
terms of publishing via their client. Ironically be cause they got far less
market share and waiting for a someone to push a button for release is
counter productive.

Any more questions just ask.

Cheers
Bart

On Thu, Feb 5, 2015 at 9:42 PM, David Muffley <sunami.2...@gmail.com> wrote:

> Is there any chance you would make an older version of the code available
> for free download? From a couple years ago, even.
>
> David ----
>
> On Thu, Feb 5, 2015 at 12:45 PM, diliup gabadamudalige <dili...@gmail.com>
> wrote:
>
>> Hi what is the procedure you followed to get your game on steam? Can you
>> give me some tips?
>>
>> On Mon, Jan 26, 2015 at 11:30 PM, Bartosz Debski <bart...@debski.co.uk>
>> wrote:
>>
>>> Hi All,
>>>
>>> I would like present my game Dark Gates.
>>> I have just released it on Steam.  Game runs on pygame and I'm quite
>>> proud of it.
>>> http://store.steampowered.com/app/333730/
>>>
>>> It was almost 5 years of bedroom development in my spare time.
>>>
>>> Best Regards
>>> Bartosz Debski
>>>
>>
>>
>>
>> --
>> Diliup Gabadamudalige
>>
>> http://www.diliupg.com
>> http://soft.diliupg.com/
>>
>>
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