Thank you so much for taking the time to share!! This was really great. I wish you best of luck with all your endeavors!! Happy New Year!!
On Fri, Feb 6, 2015 at 9:15 AM, diliup gabadamudalige <dili...@gmail.com> wrote: > Dear bart, > > Thanks so much for your response. > > How did you get about giving your game for them to publish? Whom did you > contact? How did you get about publishing the game with them? > > Diliupg > > On Fri, Feb 6, 2015 at 4:41 PM, Bartosz Debski <bart...@debski.co.uk> wrote: >> >> HI, >> >> Thanks for the kind words. To address few questions. >> >> David : at this point I don't plan to release code. Old one is very buggy >> so not sure will that do more harm than good. But if you want some examples >> or you have some questions on how I did certain things, just ask. >> >> Jentzen & Diliup : So I got greenlit as everyone indie dev these days and >> since then I have access to their SDK and all documentation. >> Steam actually is very easy to work with, and they even do some >> instructional videos on how to get your builds into Steam platform. Aside >> creating all the art assets for branding, steam cards and achievements you >> are free to integrate with their SDK to level you actually want. They not >> force you to use it if you don't want to. >> >> SDK is C++ and I must admin I'm not good with it, but python community is >> great. I have found a Ren'Py developer who was happy to share his basic >> wrapper for SDK to support achievements. SDK is whole much more but it was >> enough for me. Problem I have found was that while compiling (pyinstaller) >> 32bit Linux builds for some reason started to seg fault with Steam SDK where >> 64bit and Win32 just worked. Decided to abandon integration on 32bit Linux >> build and make sure that if you run Linux 64bit, Steam will run 64bit >> version. >> >> My code is 100% cross platform and releasing on Linux/Win was pretty much >> just a compilation on given platform. I don't use any extra libs apart from >> what is in Python and PyGame and my art & sound assets are external so >> platform agnostic. OSX Version is planned if I find time to get my head >> around it, last time i have checked game ran from source works no problem, >> but I think binary version might be a bit trickier. >> >> As for Steam Itself I think it's very good for an indie dev, They look >> after you and check assets before release but if you got all right that's a >> very smooth process. You can change things on the fly and new versions can >> be uploaded and released within minutes. Community seems to care a bit more >> if something does not work in your game and I had some avid supporters and >> haters :) >> >> Ironically I have game released on Desura and they are more restrictive in >> terms of publishing via their client. Ironically be cause they got far less >> market share and waiting for a someone to push a button for release is >> counter productive. >> >> Any more questions just ask. >> >> Cheers >> Bart >> >> On Thu, Feb 5, 2015 at 9:42 PM, David Muffley <sunami.2...@gmail.com> >> wrote: >>> >>> Is there any chance you would make an older version of the code available >>> for free download? From a couple years ago, even. >>> >>> David ---- >>> >>> On Thu, Feb 5, 2015 at 12:45 PM, diliup gabadamudalige >>> <dili...@gmail.com> wrote: >>>> >>>> Hi what is the procedure you followed to get your game on steam? Can you >>>> give me some tips? >>>> >>>> On Mon, Jan 26, 2015 at 11:30 PM, Bartosz Debski <bart...@debski.co.uk> >>>> wrote: >>>>> >>>>> Hi All, >>>>> >>>>> I would like present my game Dark Gates. >>>>> I have just released it on Steam. Game runs on pygame and I'm quite >>>>> proud of it. >>>>> http://store.steampowered.com/app/333730/ >>>>> >>>>> It was almost 5 years of bedroom development in my spare time. >>>>> >>>>> Best Regards >>>>> Bartosz Debski >>>> >>>> >>>> >>>> >>>> -- >>>> Diliup Gabadamudalige >>>> >>>> http://www.diliupg.com >>>> http://soft.diliupg.com/ >>>> >>>> >>>> ********************************************************************************************** >>>> This e-mail is confidential. It may also be legally privileged. If you >>>> are not the intended recipient or have received it in error, please delete >>>> it and all copies from your system and notify the sender immediately by >>>> return e-mail. Any unauthorized reading, reproducing, printing or further >>>> dissemination of this e-mail or its contents is strictly prohibited and may >>>> be unlawful. Internet communications cannot be guaranteed to be timely, >>>> secure, error or virus-free. The sender does not accept liability for any >>>> errors or omissions. >>>> >>>> ********************************************************************************************** >>>> >>> >> > > > > -- > Diliup Gabadamudalige > > http://www.diliupg.com > http://soft.diliupg.com/ > > ********************************************************************************************** > This e-mail is confidential. It may also be legally privileged. If you are > not the intended recipient or have received it in error, please delete it > and all copies from your system and notify the sender immediately by return > e-mail. Any unauthorized reading, reproducing, printing or further > dissemination of this e-mail or its contents is strictly prohibited and may > be unlawful. Internet communications cannot be guaranteed to be timely, > secure, error or virus-free. The sender does not accept liability for any > errors or omissions. > ********************************************************************************************** >