Hi Everyone,

I have a Python app that's pretty much ready to go. Problem is that we need
to be able to play videos. To be honest I never really looked too deep into
Pygame's video support. I knew from the docs that it had to be MPEG-1 and
that if you wanted audio then it had to have exclusive control of
Pygame.media, so I kind of thought, "Ok, that's fine, I'll deal with all
that later."

So now it's "later" and I'm dealing with it. :)

Problem is that we cannot get videos converted to MPEG-1 in a way that
works reliably. We've gone through all the posts on this list and read a
lot. Sometimes the videos play, sometimes not, sometimes we get SDL errors,
sometimes we get garbage on the screen.. It's really kind of a mess.

So I've started looking into options for non-MPEG1 videos and I wonder if
anyone has successfully done anything?

I found a blog post where a guy wrote a simple app that uses Pyglet to play
the video and then for each frame it converts the Pyglet video frame to a
Pyglet texture (kind of like Pyglet's version of a Surface), converts the
pixels to a ctype, converts the ctype to the format Pygame can use,
converts it to an image, then blits it to the Pygame window surface. That
technically works but it's far too slow.. for hi-def videos we're only
getting about 10fps.

So I wonder if there are any other alternatives? Like can we install SDL2
and use PySDL2 to play the video and somehow convert that to a Pygame
surface? (I have no idea if surfaces between SDL1.2 and SDL2 are
compatible, or if so if it would be possible to get them into Pygame.)

Or are there any other crazy ideas?

To be honest if we can't figure this out then I think we're going to have
to go with something other than Pygame, which would be a lot of work, but I
don't know of any other alternatives? Unfortunately I don't know C or C++
so I'm afraid I'm not much help in terms of contributing to Pygame.

Has anyone successfully taken a Python project based on Pygame and
converted it to PySDL2? From what I've read it seems like there are many
similarities since they're both SDL, but I don't know how much "other" work
Pygame is doing, and whether if I recreated any of that in Python it will
be fast enough?

Anyway, sorry I'm a bit all over the place. I wonder if anyone has any
thoughts to share?

Thanks,
Brian

-- 
*Brian Madden*
Mission Pinball (blog <http://missionpinball.com> | twitter
<https://twitter.com/missionpinball> | MPF software framework
<http://missionpinball.com/framework> | sample games
<https://missionpinball.com/blog/category/big-shot-em-conversion/>)

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