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Great place to start if you need to learn loads in a structured way. On Tue, 30 Jun 2015 at 20:41, Noel Garwick <noel.garw...@gmail.com> wrote: > Hi Michael, > > You will want to break all of these down into smaller jobs, and then break > those down further. Have you tried making Pong yet? I know it sounds > super-simple, but by implementing Pong you actually cover a ton of concepts > that you will use when making games: > > > - Player input > - Movement > - AI > - Ball > - Increment x / y by x / y speed each frame unless collide with > ball or collide with wall > - Storing sprite positions > - Storing other variables (score, etc) > - Drawing (blitting) sprites and backgrounds to a window > - Basic state machine (Title screen, gameplay, 'paused', game over) > > > All of the features you're listing for your board game uses concepts that > build off of these. > > On Tue, Jun 30, 2015 at 2:53 PM, Michael <mjrearden...@gmail.com> wrote: > >> Hello, novice coder here. >> >> I need help coding a board game. >> >> What I need to learn (because I dont know how to do it already): >> Combat (die rolls, have troops removed on those die rolls) >> An interactive map (Player/players can move the map around to view a >> different area, zoom in and out ETC.) >> Units movement. >> Having a video play in the backround (I want the 'home' screen to have a >> video playing in the background where it fades to different pictures.) >> An option to 'save' the game in its current state. >> and lastly having a desktop shortcut tp run the game (so you dont have to >> access the folder and find the program from there.) >> >> It is a lot, but I am very novice, and REALLY want to learn all of this, >> so >> even if you can only give some help for a couple, it will be much >> appreciated! :) >> >> Thanks in advance! >> >> >> >> -- >> View this message in context: >> http://pygame-users.25799.x6.nabble.com/Need-a-lot-of-help-with-virtual-board-game-tp1965.html >> Sent from the pygame-users mailing list archive at Nabble.com. >> > >