On Tue, 2015-06-30 at 18:51 -0700, Michael wrote: > For my game I want territories that are different shapes, not tiles, is it > done the same way? or is there another process completely?
You basically just need to work out what you want, then figure out a way to go about it, programming is very free-form. For example, if I were creating a Risk board, one approach could be: Create an image of the board. Save the countries as coordinates that refer to the centre of the country. For each country, save a list of countries that are connected. When units are in a country, display them at the centre coordinate. When moving, only allow a unit to move to one of the connected countries. Hope that gives you an idea.
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