Hi there! I'm new to this pygame project, I became away of the project about a year ago, and seriously started coding with it about a month ago. The library is really cool, and I am currently using it for an RPG game (I asked for some advice regarding animations a week ago.)
After browsing the subreddit and mailing list archives a little bit, I did notice that it seems to be stalled if not nearly dead. Some of the only activity I saw was the release of pygame_sdl2 by a third party. I'm an okay programmer, going into college, but I would like to help out in anyway I can. So I'm jumping on the train with Peter and saying that if anyone has any ideas how I can help out kind of revive pygame, I'd be happy to help! Dominik On Fri, Jul 10, 2015 at 8:05 PM Peter Shinners <p...@shinners.org> wrote: > I haven't been paying close attention to Pygame, but it doesn't seem > controversial to say things have stalled. I haven't gotten much feedback > from Rene, but I'd like to give him time to put something together. Some > of the main things that may need help are: > > * Getting 1.9.2 actually released > * Moving on to "Pygame 2", whatever that means > * Catch up on the Bitbucket pull requests > * Website replacement and love > * Migrate forum to Reddit (or community forum) > > It seems there are still many great people involved with the Pygame > project. Perhaps I can help by getting those people the control they > need to make progress. I'm completely detached from things at this > point, so I don't have any context to jump in and try to change > anything. What parts of the project are going well these days? > >