Hi there! I'm new to this pygame project, I became away of the project
about a year ago, and seriously started coding with it about a month ago.
The library is really cool, and I am currently using it for an RPG game (I
asked for some advice regarding animations a week ago.)

After browsing the subreddit and mailing list archives a little bit, I did
notice that it seems to be stalled if not nearly dead. Some of the only
activity I saw was the release of pygame_sdl2 by a third party.

I'm an okay programmer, going into college, but I would like to help out in
anyway I can. So I'm jumping on the train with Peter and saying that if
anyone has any ideas how I can help out kind of revive pygame, I'd be happy
to help!

Dominik

On Fri, Jul 10, 2015 at 8:05 PM Peter Shinners <p...@shinners.org> wrote:

> I haven't been paying close attention to Pygame, but it doesn't seem
> controversial to say things have stalled. I haven't gotten much feedback
> from Rene, but I'd like to give him time to put something together. Some
> of the main things that may need help are:
>
> * Getting 1.9.2 actually released
> * Moving on to "Pygame 2", whatever that means
> * Catch up on the Bitbucket pull requests
> * Website replacement and love
> * Migrate forum to Reddit (or community forum)
>
> It seems there are still many great people involved with the Pygame
> project. Perhaps I can help by getting those people the control they
> need to make progress. I'm completely detached from things at this
> point, so I don't have any context to jump in and try to change
> anything. What parts of the project are going well these days?
>
>

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