Odds and ends: - AppVeyor is good for automated builds. I had that working and created pull requests for the corrections to get it working. When nothing happened with the pull requests I lost interest. - A big limitation on SDL 2.0 for me was the lack of good primitive drawing commands. Drawing lines, rectangles, etc. were limited to 1 pixel. - I don't think a Pygame website needs to be build on Python. I've got the pygame.info domain and I think a Wordpress site that has several verified contributers would be the way to go. Share the 'love' and efforts across several people.
Paul Vincent Craven On Sun, Jul 12, 2015 at 7:48 AM, Thomas Kluyver <tak...@gmail.com> wrote: > On 11 July 2015 at 19:20, Lenard Lindstrom <le...@telus.net> wrote: > >> I need someone to take over official Windows support from me, since I am >> stuck on Windows XP. I have the MinGW based dependency build chain working >> again for 32bit Windows, but did not get everything to build for 64bit >> Windows. So no official 64bit prebuilt libraries yet on the Bitbucket >> download page. >> > > Have you looked into using appveyor for testing and/or building Windows > packages? I know there are some other Python projects that compile on > Windows using appveyor. I can hunt down some guides/examples if you're > interested in this. > > >> * Catch up on the Bitbucket pull requests >>> >> The 5 member limit for a Bitbucket project team is a nuisance. >> > > I think (having just looked at BB docs) that this limit is only for > private repositories - you should be able to have as many users as you want > on a public repository. If there's a problem with that, it might be worth > pinging Bitbucket to see if they can fix it: it might be a bug, or it might > be a soft limit that they'll raise for an open source project that needs > more users. > > Thomas > > >