Odds and ends:

   - AppVeyor is good for automated builds. I had that working and created
   pull requests for the corrections to get it working. When nothing happened
   with the pull requests I lost interest.
   - A big limitation on SDL 2.0 for me was the lack of good primitive
   drawing commands. Drawing lines, rectangles, etc. were limited to 1 pixel.
   - I don't think a Pygame website needs to be build on Python. I've got
   the pygame.info domain and I think a Wordpress site that has several
   verified contributers would be the way to go. Share the 'love' and efforts
   across several people.


Paul Vincent Craven

On Sun, Jul 12, 2015 at 7:48 AM, Thomas Kluyver <tak...@gmail.com> wrote:

> On 11 July 2015 at 19:20, Lenard Lindstrom <le...@telus.net> wrote:
>
>> I need someone to take over official Windows support from me, since I am
>> stuck on Windows XP. I have the MinGW based dependency build chain working
>> again for 32bit Windows, but did not get everything to build for 64bit
>> Windows. So no official 64bit prebuilt libraries yet on the Bitbucket
>> download page.
>>
>
> Have you looked into using appveyor for testing and/or building Windows
> packages? I know there are some other Python projects that compile on
> Windows using appveyor. I can hunt down some guides/examples if you're
> interested in this.
>
>
>> * Catch up on the Bitbucket pull requests
>>>
>> The 5 member limit for a Bitbucket project team is a nuisance.
>>
>
> I think (having just looked at BB docs) that this limit is only for
> private repositories - you should be able to have as many users as you want
> on a public repository. If there's a problem with that, it might be worth
> pinging Bitbucket to see if they can fix it: it might be a bug, or it might
> be a soft limit that they'll raise for an open source project that needs
> more users.
>
> Thomas
>
>
>

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