Hello,

There’s another way to look at teaching using Python and Pygame, which does 
away with the boilerplate code. The project is called Pygame Zero and is pretty 
cool. https://pygame-zero.readthedocs.org/en/latest/[1] 

>From the site: 

“Pygame Zero is for creating games without *boilerplate.”* *”It is intended for 
use in education*, so that teachers can teach basic programming without needing 
to explain the Pygame API or write an event loop."


Very cool, actually, and may be just what you need.

~ Michael



> Hi folks,
> 
> We're introducing Python for 9th grade this year and moving from Blitz
> Basic for game programming. Just wondering if anyone has come up with a way
> to hide the complexity for keyboard movement..... it's one of those things
> that makes sense to more advanced programmers but not to beginners. We've
> experimented with making a few functions to detect collisions, mouse
> clicks....
> 
> TIA,
> Bob Irving
> Porter-Gaud School
> Charleston, SC
> 
> 

--------
[1] https://pygame-zero.readthedocs.org/en/latest/

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